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The images on this page are of a townhouse complex in Jamaica that (at the time of this posting) is still a gleam in the developer's eye. I worked from architectural semi-blueprints and rough layout drawings to bring things to life. The final renderings were done at 2100x1575 pixels so they'd print 7" wide at 300dpi for the sales brochure. The body of the house is made up mostly of box primitives with many more boxes used in difference statements. The windows and doors are more boxes with a transparent reflective box for the glass. The roof is also made of boxes with a special difference box for the angle. While you can't see it on this tiny image there are actual individual angled slats to simulate cedar shingles. The driveway and walkway are made from tiled height fields, the grass is made from a tiled image map with bumps applied. The trees and plants are alpha layer TGA image maps. The whole image has over 690 frame level objects and was made as an alpha layer TGA with the background knocked out, for that I used a stock shot and added it after with a paint program. |
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For this rear view pretty much everything I said above in construction holds true here. The block breakwater wall is made of a tiled height field with a tiled concrete image map for the texture. Once again because of the smallness of this picture you can't see the shadowing which details the individual concrete blocks. The beach is a height field with sand colored texture and some bumps. The water is made of 3 layers of plane with the top most one having an almost totally transparent texture and accounts for the wet looking area on the shoreline. The top plane is also reflective with some bumps scaled very small to break up the reflection. The bottom 2 planes hold the color with one having ripples and warp applied and the other has waves. Although not everything can be seen in the final render there are over 3,900 objects used to make up this scene. |
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This scene of the kitchen could probably be done a few different ways but here's info on how I did some of it. The lower and upper cabinets started out as solid boxes to which I applied a number of difference statements to cut things out. The same holds true for the countertop and back plate. To make my life easier the main body of the island and top are simple boxes. The cabinet and drawer doors are individual boxes with a unioned difference to bevel the edges and create the routing. They were all created at the same place and rotated as needed before texturing so the wood grain would run in the correct direction, after that they were translated where they should be. The crown moulding is a box with some cylinder union and difference to give contour. I created it as a 1 foot section then scaled as needed. Where it meets on outward corners I beveled the edges with a difference box so things would join up properly. The handles are spheres with a cylinder difference and then scaled appropriately. The rounded corners on the appliances are made from super quadratics. The clock face is an image map (created with PovRay) placed inside a torus. The window is very transparent with some reflection, afterwards I used a paint program to insert the house across the street. |
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This is a view of the dining room, foyer and living room as seen from the kitchen. Again mostly boxes were used to make the main bulk of scene objects. Here I had to create baseboard to go along with the crown moulding using the same methods as described in the kitchen picture. Any furniture that isn't box shaped was made from different primitives that were unioned, differenced, scaled, rotated and textured as needed. The wall art, plant and chandelier are image maps. For the chandelier I put a light source above and below with falloff. As with all the potlights in the interior scenes these are differenced cylinders and then have a spotlight pointing at the floor. The floor is a reflective pale yellow marble texture to which I've applied thin differenced boxes to simulate grout lines. |
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The final image in this series is of the upstairs master bedroom. Not much to add about how its made up as the above images describe most of what's gone into making this one up. The only new trick is the comforter which is a height field with bumps applied to the solid color texture. The bottom of the comforter is a differenced height field to give it a little wave. |
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